LoopFollow Build
Building Options¶
LoopFollow can be built using either the Browser Build or the Mac-Xcode Build method. A paid Apple Developer account is required to use the Browser Build method. Regardless of how you build, you can customize your LoopFollow app’s name.
- Browser Build:
- If you have never built, see LoopFollow Browser Build
- If you are updating from v3.x or older, you need follow the one-time steps to Update from LoopFollow v3.x
- Mac-Xcode: Build LoopFollow Script for Mac-Xcode
Build LoopFollow Script for Mac-Xcode¶
Carefully read the information in the terminal before making any choices.
Step 1: Open Terminal
Tip: Press Command-Space to open spotlight search. Start typing “term” (without the quotes) and you will see the Terminal application icon in the box. Hit enter to open.
Step 2: Copy the entire line starting with /bin/bash and then Paste the line into Terminal and enter
Click on the copy icon at right of the box below to copy it. You’ll see Copied to Clipboard briefly.
/bin/bash -c "$(curl -fsSL \
https://raw.githubusercontent.com/loopandlearn/lnl-scripts/main/BuildLoopFollow.sh)"
Step 3: Choose from one of the options presented by the script
If you are not following multiple Loopers, always choose 1 for the latest release.
You are prompted to enter a custom name if you want or you can continue using the LoopFollow default name
If you are following up to 3 Loopers, choose option 1, 2 or 3.
- Each Looper can have a unique name displayed for the app
- Each time you download using the script, the name you selected the first time is remembered, but editing instructions are provided
To test a specific feature that is only found in the dev branch, choose option 4. This is not typical, and only builds to the app associated with Looper #1
Run LoopFollow on Mac¶
You can run LoopFollow on your Mac if you choose.
Run LoopFollow on Mac using TestFlight¶
If you used the Browser Build method, follow these instructions to run LoopFollow on your Mac computer using TestFlight. (You can also use an iPad.)
- You need to install the TestFlight app on your computer
- The TestFlight app on the Mac shows the same set of builds and uses the same installation procedure as shown in LoopDocs for installing apps on a phone from TestFlight
- Install on computer from TestFlight
- You need to enter the data source and configuration values into the app on your computer
From Mac system settings/notifications, scroll down to LoopFollow and enable notifications with the options you want.
Run LoopFollow on Mac with Mac-Xcode Build¶
- Build LoopFollow to your Mac with Xcode (choose My Mac (Mac Catalyst) as the device)
- Click Stop to close the running app that is started by Xcode
- On the left side of Xcode, click on the Folder icon
- Click to open the LoopFollow folder list
- Click to open the LoopFollow/Products folder
- Right-click (or Control-click) on “LoopFollow.app” and select Show in Finder
- First time on the Mac:
- Drag the LoopFollow.app icon to your Applications folder in Finder
- From Mac system settings/notifications, scroll down to LoopFollow and enable notifications with the options you want
- When updating on your Mac
- Make sure you close the LoopFollow app currently running on your computer
- Drag the LoopFollow.app icon to your Applications folder in Finder
- Most people choose to replace the application, but you can keep both if you prefer
- All configurations and settings are maintained
Selection of Branch to Build¶
main vs. dev
LoopFollow users should build LoopFollow-main. New features are tested in the dev branch. Once they are thoroughly tested, they are merged into main. Experienced users can test LoopFollow-dev, but there will be minimal support. Any issues found with LoopFollow-dev should be reported in GitHub.
Updates¶
When modifications and versions are updated, you might see activity at GitHub. Please wait for the release message to be posted at LoopFollow Releases before using the updated versions for the main branch of LoopFollow, LoopFollow_Second and LoopFollow_Third.
Version Numbers¶
Updates to the main branch (releases) have a version number that ends in 0; for example, 3.1.0.
- Immediately following the release, the
devbranch is at the same version asmainindicating the code is identical - Each time a feature is merged into the
devbranch, the final number increments; for example, 3.1.1, 3.1.2 - When the next release is made, the second digit is incremented and the final digit is restored to 0 for both
mainanddev; for example, 3.2.0